Valor MMO · The game
The game: a medieval world players share
Valor is an online role-playing game. Everyone logs in to the same world on servers we run, starts in the same town and makes a life there: gathering, crafting, fishing, jousting, racing boats, owning a house and fighting through keeps with friends. Every picture on this page is a capture from the game.
Oakvale, the town everyone starts in
Oakvale is a walled castle town with a market, a tavern, a tournament ground, a harbor and a neighborhood of houses players can own. It is built by hand, building by building, in a clean low-poly style that runs well on an ordinary computer.
- A day and night cycle and weather shared by every player
- Shops, a bank, trainers and mentors, each a character with a name
- Housing plots, travel shrines and a notice board for quests
Combat you can read at a glance
Fights are built so a new player can see what is happening. An enemy’s big attack draws a red circle on the floor before it lands, health bars sit over every head, and a hired companion fights beside a player who has come alone.
- Dungeons and keeps for one player or a party
- Companions who follow, fight and can be given orders
- A quest card that always shows the next step
The sea has dangers of its own
Beyond the harbor the water is open. Ships sail between islands, and the sea has hazards that are simulated on the server, so every player nearby sees the same whirlpool in the same place.
Boats, docks and the river race
Players build and moor boats, row the river race against each other for a place on the leaderboard, and fish from the quay. The docks are a working part of the town, not scenery.
Small games inside the big one
A town needs things to do between adventures. The tavern has a darts board with a steady-hand aiming game, a dice table for two players and regulars who keep score against you.
More of the project
The rest of Valor
-
The launcher
A Windows application we wrote to install, update and start the game.
-
The character creator
Six clear steps from a blank slate to a named character, with a live 3D preview.
-
Interface design
The title screen, character windows, conversations and mini-game screens.
-
The website
valormmo.com: guides, patch notes, accounts and a live server status.
-
Fifteen languages
The game, the launcher and the website, translated and checked, including Arabic.
-
Technology
What Valor is built with, from the game engine to the web server.
Have a project that is more than a website? Tell us what you want to build.
Contact us